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Getting started
Open growafarm.fun/play and choose Sign in with a wallet (Phantom, Solflare or Backpack, 18+) or Play as a guest. Either way your farm is saved on the game server.
- Servers: up to 6 players share a town, each with their own garden. Invite friends with the players button at the top right.
- Your account: a guest farm belongs to that browser. To play on another device, sign in with your wallet there, or make a one-time transfer code in the Account window (menu at the top right).
- The world: the town has the Seed Shop, Tools & Eggs, the Sell Stand, the Market and the Dungeon Gate. Past the hedge are the Old Farm, Whispering Woods, Sunny Lake and Crystal Ridge. The Map takes you anywhere.
Controls
| Move | WASD or the arrow keys (a joystick on phones) |
| Jump | Space |
| Run | Hold Shift, or just keep walking |
| Camera | Drag to turn, scroll to zoom |
| Pick a seed or tool | 1 to 9 |
| Plant, harvest, talk | Click, or walk up and press E |
| Close a window | Esc |
| In the gates | Shift dash, F special, Q potion |
Beginner quests
Seven short steps teach the basics, and menus unlock as you go:
Your garden
- Plant: pick a seed in your hotbar and click the soil in your garden (the one with your name on the sign).
- Grow: plants keep growing while the game is closed. A ripe plant keeps growing too, up to twice its size and value: pick it now, or wait.
- Giant crops: a crop 1.6 times its normal size or more is Giant.
- Speed up: a Watering Can cuts the time left by 25%, and Growth Essence halves it.
- Harvest: click a ripe plant, press E next to it, or use Harvest all. Crops go to your basket, Healroot becomes Health Potions, and gear seeds become weapons.
- Lock: the Lock button in a plant's pop-up stops it being harvested (by you, Harvest all or a pet) until you unlock it, so a prize crop can keep growing.
- Sell: at the Sell Stand. A crop pays its value × its size × its mutations. Every hour three Hot Crops sell for double, and some pets pay extra.
- Room to grow: your garden holds .
Seeds and crops
The Seed Shop restocks every 5 minutes with the same stock for every player. Rarer seeds show up less often, and the rarest only drop in the gates. Bushes and trees keep making fruit; other crops are picked once. "Sells for" is one crop or fruit at normal size, with no mutations.
How often seeds are in stock
Weather and mutations
While a plant is growing, weather and night can mutate it. A mutated crop is worth much more, and a weapon grown with a mutation gets a power in the gates. Weather and night come at the same moment for every player: a weather slot starts every 5 minutes, about half of them bring weather, and a game day lasts 20 minutes.
- They add up: Shocked (×4) and Bloodlit (×6) together make ×9. Golden then multiplies the total by 10, and Rainbow by 50 (Rainbow replaces Golden).
- Wet and Frozen don't stack: a Wet crop that freezes becomes Frozen.
- Better odds: sprinklers near a plant, a Lightning Rod in a thunderstorm, lucky pets and Lucky Hour all raise the chance.
Server events
Every hour, for 10 minutes, one event runs on every server at once.
Every day
Daily Reward
Claim one reward a day (a new one at midnight UTC). Days in a row walk a 7-day track; miss a day and it starts again at day 1. After 4 weeks in a row, day 7 gives a Legendary Egg instead of a Rare one. Every day also pays coins: 100 for a new farm, growing as you earn more.
World quests
Three new quests every hour, the same for everyone ("Pick 20 Berry crops", "Clear an E-rank gate"). Finish them for coins, Essence, tools and eggs.
Farmers' Orders
At the Workbench, three orders an hour ask for crops: a named crop, a kind of crop, a mutated crop or a Giant one. Each pays more than the Sell Stand would, plus an item, and each can be delivered once an hour. The Workbench always uses your least valuable matching crops.
Crafting
Turn crops into tools and eggs at the Workbench, for fewer coins than the shop:
Collection rewards
The Book records every crop you grow and every mutation you find. Fill it in for one-time rewards:
Leaderboards
The Top button shows the 20 best farmers, and your own rank, in five categories: biggest single harvest, coins earned, gates cleared, Garden Guide crops and hunter level.
Pets and eggs
Eggs hatch into pets in your incubator, and pets wander your garden giving bonuses.
Skill pets
Three pets are only made at the Workbench, and each has a skill. Use Super Grow and Prism Kiss from a growing plant's pop-up while the pet is equipped; they work on the crop, or the fruit, growing right then. Fetch works by itself.
Tools
Buy tools at Tools & Eggs, which restocks every 5 minutes. Pick one in your hotbar and click your garden: a Watering Can or Giant Can on a plant, sprinklers and rods in the soil. The Giant Can is also in a plant's pop-up.
Seasons
A season brings limited seeds and an egg to the shops for a few weeks. When it ends they leave the shops, but whatever you grew or hatched is yours to keep, or to sell on the Market. Each season has its own collection reward.
Dungeon gates
Step through the Dungeon Gate to fight three waves of monsters and a boss. Each rank needs a hunter level, and every monster gives XP; each level adds 4% damage and 15 health (up to level 50).
- Fighting: attacks are automatic when you're close. Dash out of the red circle when a boss slams, and off the red line when a wolf or mantis charges. Drink Health Potions (grown from Healroot) with Q.
- Weakness: each gate is weak to one mutation. A weapon with it deals 75% more damage there.
- Loot: coins for every monster and a bonus for the clear, plus rare seeds, pets, Growth Essence and potions. Each boss drop shows its chance under it.
Weapons
Weapons grow from gear seeds in your garden. Mutations they catch while growing become their powers (see Weather and mutations), and each weapon type has a special move, charged by hitting monsters (F).
Trading and the Market
Trades: open the Players list, press Trade, and both players add crops, gate seeds and pets. Both must press Ready, and Ready only counts 3 seconds after the last change, so nobody can swap something at the last moment.
The Market: list crops, gate seeds, pets and weapons for every player to buy, or buy theirs. Your item is held safely until it sells or comes back to you. Coins can't be bought with real money or cashed out.
Play to earn $SEED
$SEED is launching soon on pump.fun. Earning starts with the first season; link your wallet now to be ready.
Each season, a pool of 15,000,000 $SEED is shared out over 120 days among the players who play. Each day's share is split by the points players earned that day.
Earning points
Who earns
- A Solana wallet linked to your farm, with the 18+ box ticked (Earn window).
- An account at least a day old.
- At least 100,000 $SEED held in that wallet.
- No wallet gets more than 5% of a day's tokens; what nobody earns stays in the pool for later days.
Your $SEED balance
- Claim from 100 $SEED, sent straight to your wallet (once every 10 minutes).
- Buy seeds: every shop seed also has a $SEED price (). Spent $SEED goes back into the pool for everyone.
- Deposit $SEED from your wallet into the game in the Earn window. Your wallet asks you to approve one transfer.
$SEED is a meme token with no intrinsic value and no promise of any financial return. Rewards depend on the pool, other players and these rules, and may change or end. Crypto prices can drop to zero. Nothing here is financial advice.
Rare NFTs
Your rarest crops can leave the game as Solana NFTs, and come back. Crops of Legendary rarity or higher qualify, and so does any crop with the Rainbow mutation:
- Mint: in the Rare NFTs window (from your Basket or the Earn window), pick a crop and press Mint as NFT. It leaves your basket, and your wallet approves one transaction (about 0.0037 SOL for the NFT's storage).
- Keep or trade it: it's a normal Solana NFT that wallets show and marketplaces like Magic Eden and Tensor can list. The crop's size and mutations are written into it.
- Bring it back: whoever holds it can burn it from the same window to get the crop in their basket, with about 0.0015 SOL of the storage returned.
You need a linked wallet (18+), and each wallet can mint 3 NFTs a day. NFTs open after launch; the Rare NFTs window says when.
Fair play and safety
- The server checks everything. Every action is checked on the game server with the same rules, so an edited browser can't make coins, items or gate clears.
- No passwords. A guest farm uses a long random key kept in your browser. Signing in with a wallet only signs a short message: it's free and can't move your funds.
- Never share your seed phrase. The game will never ask for it, and anyone who does is trying to steal from you.
- Safe trading. Trades and Market sales happen in one step on the server, so nobody can take your item without paying. Be careful with deals offered in chat.
- Wallet features are for players 18 and over, where crypto rewards are allowed.